Files
Jamaique/scripts/battle/bullets/hatbulllet.lua
2026-08-09 19:50:33 +02:00

32 lines
1.1 KiB
Lua

---@class HatBullet : Bullet
local HatBullet, super = Class(Bullet)
---@param x number # The X position of the bullet
---@param y number # The Y position of the bullet
---@param dir number # The dir (in radians) of the bullet
---@param speed number # The speed the bullet will move at in the specified direction
function HatBullet:init(x, y, dir, speed)
-- Last argument = sprite path
super.init(self, x, y, "bullets/hatbullet")
-- Move the bullet in dir radians (0 = right, pi = left, clockwise rotation)
self.physics.direction = dir
-- Speed the bullet moves (pixels per frame at 30FPS)
self.physics.speed = speed
self.collider = Hitbox(self, self.width*0.225, self.height*0.25, self.width*0.55, self.height*0.6)
self.destroy_on_hit = false
end
function HatBullet:update()
-- For more complicated bullet behaviours, code here gets called every update
super.update(self)
end
function HatBullet:getDebugInfo()
local info = super.getDebugInfo(self)
table.insert(info, "Collider: " .. self.collider.x, self.collider.y)
end
return HatBullet