---@class HatBullet : Bullet local HatBullet, super = Class(Bullet) ---@param x number # The X position of the bullet ---@param y number # The Y position of the bullet ---@param dir number # The dir (in radians) of the bullet ---@param speed number # The speed the bullet will move at in the specified direction function HatBullet:init(x, y, dir, speed) -- Last argument = sprite path super.init(self, x, y, "bullets/hatbullet") -- Move the bullet in dir radians (0 = right, pi = left, clockwise rotation) self.physics.direction = dir -- Speed the bullet moves (pixels per frame at 30FPS) self.physics.speed = speed self.collider = Hitbox(self, self.width*0.225, self.height*0.25, self.width*0.55, self.height*0.6) self.destroy_on_hit = false end function HatBullet:update() -- For more complicated bullet behaviours, code here gets called every update super.update(self) end function HatBullet:getDebugInfo() local info = super.getDebugInfo(self) table.insert(info, "Collider: " .. self.collider.x, self.collider.y) end return HatBullet