Files
Jamaique/scripts/world/tilesets/castle.lua
Haapy 1b6eb9152c Add new maps and tileset for the game world
- Created room1.tmx and room1.lua for the first room in the game, including tiles, collision objects, and NPCs.
- Added room2.tmx and room2.lua for the second room, featuring tiles, collision objects, and an enemy.
- Introduced a world template to manage map transitions and layout.
- Implemented a new tileset (castle.tsx and castle.lua) for the castle theme, including tile properties and image references.
2026-05-01 17:43:39 +02:00

32 lines
568 B
Lua

return {
version = "1.10",
luaversion = "5.1",
tiledversion = "1.10.2",
name = "castle",
class = "",
tilewidth = 40,
tileheight = 40,
spacing = 0,
margin = 0,
columns = 4,
image = "../../../assets/sprites/tilesets/castle.png",
imagewidth = 160,
imageheight = 400,
objectalignment = "unspecified",
tilerendersize = "tile",
fillmode = "stretch",
tileoffset = {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 40,
height = 40
},
properties = {},
wangsets = {},
tilecount = 40,
tiles = {}
}