return { version = "1.10", luaversion = "5.1", tiledversion = "1.10.2", name = "castle", class = "", tilewidth = 40, tileheight = 40, spacing = 0, margin = 0, columns = 4, image = "../../../assets/sprites/tilesets/castle.png", imagewidth = 160, imageheight = 400, objectalignment = "unspecified", tilerendersize = "tile", fillmode = "stretch", tileoffset = { x = 0, y = 0 }, grid = { orientation = "orthogonal", width = 40, height = 40 }, properties = {}, wangsets = {}, tilecount = 40, tiles = {} }