- Created room1.tmx and room1.lua for the first room in the game, including tiles, collision objects, and NPCs. - Added room2.tmx and room2.lua for the second room, featuring tiles, collision objects, and an enemy. - Introduced a world template to manage map transitions and layout. - Implemented a new tileset (castle.tsx and castle.lua) for the castle theme, including tile properties and image references.
70 lines
2.4 KiB
JSON
70 lines
2.4 KiB
JSON
{
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// The ID of your project. Should be unique!!
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"id": "halloween_hack",
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// Displays on the main menu.
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"name": "Halloween_hack",
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// Displays underneath the name. Optional.
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"subtitle": "",
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// The version of your project.
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"version": "v1.0.0",
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// What version of the engine your project was made with.
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"engineVer": "v0.10.0-dev",
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// The Deltarune chapter you'd like to base your project off of.
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// Do keep in mind that you can control chapter-specific features
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// one by one using the config below.
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"chapter": 4,
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// The map that you start in when first starting the project.
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"map": "room1",
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// The party. The first character is the player.
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"party": ["kris", "susie", "ralsei"],
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// The inventory. Contains three darkburgers, a cell phone and a shadow crystal by default.
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"inventory": {
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"items": ["glowshard", "darkburger", "darkburger", "darkburger"],
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"key_items": ["cell_phone", "shadowcrystal"]
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},
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// Equipment for your party. Not specifying equipment defaults to the following.
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"equipment": {
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"kris": {
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"weapon": "wood_blade",
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"armor": ["amber_card", "amber_card"]
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},
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"susie": {
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"weapon": "mane_ax",
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"armor": ["amber_card", "amber_card"]
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},
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"ralsei": {
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"weapon": "red_scarf",
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"armor": ["amber_card", "amber_card"]
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}
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},
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// Should never be true, but just in case. Restarts the entire engine when leaving the project.
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// If you need this, you're most likely doing something wrong.
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"hardReset": false,
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// Whether the project is hidden from the project selection.
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"hidden": false,
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// Whether the game window's title should be set to the project's name, and the icon to the image
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// in the file `window_icon.png`.
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// When your project is configured as the engine's target project, it's automatically done unless if
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// this option is explicitly set to false; else, it's done if this is set to true.
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"setWindowTitleAndIcon": null,
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// Config values for the engine and any libraries you may have.
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// These config values can control chapter-specific features as well.
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"config": {
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"kristal": {
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// End of config
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}
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},
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// Whether or not to enable dev mode. Dev mode enables debug keys and the console.
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"dev": true
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} |