- Created room1.tmx and room1.lua for the first room in the game, including tiles, collision objects, and NPCs. - Added room2.tmx and room2.lua for the second room, featuring tiles, collision objects, and an enemy. - Introduced a world template to manage map transitions and layout. - Implemented a new tileset (castle.tsx and castle.lua) for the castle theme, including tile properties and image references.
141 lines
5.8 KiB
XML
141 lines
5.8 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="20" height="24" tilewidth="40" tileheight="40" infinite="0" nextlayerid="6" nextobjectid="37">
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<editorsettings>
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<export target="room1.lua" format="lua"/>
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</editorsettings>
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<properties>
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<property name="name" value="Test Map - Room 1"/>
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</properties>
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<tileset firstgid="1" source="../tilesets/castle.tsx"/>
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<layer id="1" name="tiles" width="20" height="24">
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<data encoding="csv">
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</data>
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</layer>
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<layer id="2" name="decal" width="20" height="24">
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<data encoding="csv">
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</data>
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</layer>
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<objectgroup color="#0000ff" id="3" name="collision" opacity="0.5">
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<object id="1" x="40" y="80" width="520" height="40"/>
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<object id="2" x="560" y="120" width="40" height="80"/>
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<object id="3" x="600" y="160" width="200" height="40"/>
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<object id="4" x="560" y="280" width="40" height="80"/>
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<object id="5" x="600" y="280" width="200" height="40"/>
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<object id="6" x="440" y="360" width="120" height="40"/>
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<object id="7" x="360" y="400" width="80" height="40"/>
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<object id="8" x="360" y="680" width="280" height="40"/>
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<object id="9" x="560" y="800" width="40" height="120"/>
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<object id="10" x="40" y="920" width="520" height="40"/>
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<object id="11" x="0" y="720" width="40" height="200"/>
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<object id="12" x="40" y="680" width="200" height="40"/>
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<object id="14" x="160" y="400" width="80" height="40"/>
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<object id="15" x="40" y="360" width="120" height="40"/>
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<object id="16" x="0" y="120" width="40" height="240"/>
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<object id="17" x="200" y="440" width="40" height="240"/>
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<object id="18" x="360" y="440" width="40" height="240"/>
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<object id="23" x="600" y="640" width="40" height="40"/>
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<object id="24" x="640" y="600" width="120" height="40"/>
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<object id="25" x="760" y="640" width="40" height="160"/>
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<object id="26" x="600" y="800" width="160" height="40"/>
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</objectgroup>
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<objectgroup color="#ff00ff" id="4" name="objects">
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<object id="19" name="npc" x="480" y="840" width="40" height="40">
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<properties>
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<property name="actor" value="starwalker"/>
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<property name="text1">* These [color:yellow]stairs[color:reset] are [color:yellow]Pissing[color:reset] me
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off...</property>
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<property name="text2" value="* I'm the original [color:yellow]Starwalker[color:reset]"/>
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</properties>
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</object>
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<object id="27" name="savepoint" x="80" y="210" width="40" height="40">
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<properties>
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<property name="text1">* Silence echoes in the darkness
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of this familiar-yet-different
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scenery.</property>
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<property name="text2">* The power of avoiding copying
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official music shines within
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you.</property>
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</properties>
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</object>
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<object id="28" name="squeak" x="680" y="600" width="40" height="40"/>
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<object id="29" name="transition" x="800" y="200" width="40" height="80">
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<properties>
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<property name="map" value="room2"/>
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<property name="marker" value="entry"/>
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</properties>
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</object>
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<object id="33" name="interactable" x="280" y="80" width="40" height="40">
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<properties>
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<property name="cutscene" value="room1.wall"/>
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<property name="once" type="bool" value="true"/>
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</properties>
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</object>
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<object id="35" name="npc" x="300" y="160">
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<properties>
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<property name="actor" value="wall"/>
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<property name="flagcheck" value="wall_hit"/>
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<property name="text1">* I Am the Wall Guardian.[wait:5]
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* This Wall is Off Limits for you
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no-good wall slammers.</property>
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</properties>
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<point/>
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</object>
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</objectgroup>
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<objectgroup color="#7f00ff" id="5" name="markers">
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<object id="20" name="spawn" x="300" y="250">
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<point/>
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</object>
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<object id="30" name="entry" x="760" y="240">
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<point/>
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</object>
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</objectgroup>
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</map>
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