Files
Jamaique/scripts/battle/bullets/arenahazard.lua
2026-07-10 06:10:33 +02:00

31 lines
910 B
Lua

---@class ArenaHazard : Bullet
local ArenaHazard, super = Class(Bullet)
---@param x number # The X position of the bullet
---@param y number # The Y position of the bullet
---@param rot number # The rotation (in radians) of the bullet
function ArenaHazard:init(x, y, rot)
-- Last argument = sprite path
super.init(self, x, y, "bullets/arenahazard")
-- Top-center origin point (will be rotated around it)
self:setOrigin(0.5, 0)
-- The hitbox where the player will be damaged by the bullet (affected by scale and rotation)
self:setHitbox(0, 0, self.width, 8)
-- Rotation of the bullet (in radians)
self.rotation = rot
-- Don't destroy this bullet when it damages the player
self.destroy_on_hit = false
end
function ArenaHazard:update()
-- For more complicated bullet behaviours, code here gets called every update
super.update(self)
end
return ArenaHazard