Files
Jamaique/scripts/world/maps/room2.tmx
2026-07-10 06:10:33 +02:00

72 lines
2.8 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<map version="1.11" tiledversion="1.12.2" orientation="orthogonal" renderorder="right-down" width="20" height="12" tilewidth="40" tileheight="40" infinite="0" nextlayerid="6" nextobjectid="12">
<editorsettings>
<export target="room2.lua" format="lua"/>
</editorsettings>
<properties>
<property name="name" value="Test Map - Room 2"/>
</properties>
<tileset firstgid="1" source="../tilesets/castle.tsx"/>
<layer id="1" name="tiles" width="20" height="12">
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</layer>
<layer id="2" name="decal" width="20" height="12">
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</objectgroup>
<objectgroup color="#7f00ff" id="4" name="markers">
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<point/>
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<point/>
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</objectgroup>
<objectgroup color="#ff00ff" id="5" name="objects">
<object id="6" name="enemy" x="530" y="220" width="40" height="40">
<properties>
<property name="actor" value="dummy"/>
<property name="encounter" value="dummy"/>
</properties>
</object>
<object id="9" name="transition" x="-40" y="320" width="40" height="80">
<properties>
<property name="map" value="room1"/>
<property name="marker" value="entry"/>
</properties>
</object>
</objectgroup>
</map>