Files
Jamaique/scripts/battle/waves/horizontalhats.lua
2026-08-09 19:50:33 +02:00

57 lines
1.9 KiB
Lua

local HorizontalHats, super = Class(Wave)
function HorizontalHats:init()
super.init(self)
-- The duration of our wave, in seconds. (Defaults to `5`)
self.time = 7
self.count = 0
end
function HorizontalHats:onStart()
-- code here gets called at the start of the wave
-- create a bullet in the center of the screen
arena = Game.battle.arena
local x_positions = {arena.x - SCREEN_WIDTH/3.3, arena.x + SCREEN_WIDTH/3.3, arena.x - SCREEN_WIDTH/3.3}
local y_positions = {arena.y*0.73, arena.y*1, arena.y*1.25}
self.collider1 = LineCollider(self, x_positions[2] + 10, y_positions[1], x_positions[2] + 10, y_positions[3])
self.collider2 = LineCollider(self, x_positions[1] - 10, y_positions[1], x_positions[1] - 10, y_positions[3])
self.colliderGroup = ColliderGroup(self, {self.collider1, self.collider2})
for i = 1, 3, 1 do
local x = x_positions[i]
local y = y_positions[i]
self.bullets[i] = self:spawnBullet("hatbulllet", x, y, 0, 6.7)
self.bullets[i]:setScale(2.2)
if (i == 1 or i == 3) then
self.bullets[i].physics.direction = math.rad(0)
else
self.bullets[i].physics.direction = math.rad(180)
end
end
super.onStart(self)
end
function HorizontalHats:update()
-- code here gets called every frame
for i = 1, 3, 1 do
if (self.bullets[i]) then
if (self.bullets[i].collider:collidesWith(self.collider1) or self.bullets[i].collider:collidesWith(self.collider2)) then
self.bullets[i].physics.direction = self.bullets[i].physics.direction + math.rad(180)
end
end
end
super.update(self)
end
function HorizontalHats:draw()
super.draw(self)
if DEBUG_RENDER then
if (self.colliderGroup) then
self.colliderGroup:draw(0,1,0,1)
end
end
end
return HorizontalHats