- Created room1.tmx and room1.lua for the first room in the game, including tiles, collision objects, and NPCs. - Added room2.tmx and room2.lua for the second room, featuring tiles, collision objects, and an enemy. - Introduced a world template to manage map transitions and layout. - Implemented a new tileset (castle.tsx and castle.lua) for the castle theme, including tile properties and image references.
22 lines
520 B
Lua
22 lines
520 B
Lua
local Dummy, super = Class(Encounter)
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function Dummy:init()
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super.init(self)
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-- Text displayed at the bottom of the screen at the start of the encounter
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self.text = "* The tutorial begins...?"
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-- Battle music ("battle" is rude buster)
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self.music = "battle"
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-- Enables the purple grid battle background
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self.background = true
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-- Add the dummy enemy to the encounter
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self:addEnemy("dummy")
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--- Uncomment this line to add another!
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--self:addEnemy("dummy")
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end
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return Dummy
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