local item, super = Class(Item, "cravatte") function item:init() super.init(self) -- Display name self.name = "Cravatte" -- Name displayed when used in battle (optional) self.use_name = nil -- Item type (item, key, weapon, armor) self.type = "weapon" -- Item icon (for equipment) self.icon = nil -- Whether this item is for the light world self.light = false -- Battle description self.effect = "Useless" -- Shop description self.shop = "Useless" -- Menu description self.description = "This item is useless" -- Light world check text self.check = "It's useless" -- Default shop price (sell price is halved) self.price = 0 -- Whether the item can be sold self.can_sell = false -- Consumable target mode (ally, party, enemy, enemies, or none) self.target = "none" -- Where this item can be used (world, battle, all, or none) self.usable_in = "none" end return item