local ToolEvent, super = Class(Event, "tool") function ToolEvent:init(data) super.init(self, data.x, data.y, 64, 64, data) end function ToolEvent:draw() super.draw(self) love.graphics.draw(Assets.getTexture("tool"), 0, 0, 0, 3, 3) end function ToolEvent:onInteract(player, dir) super.onInteract(self, player, dir) Game.world:openMenu(ToolMenu) end return ToolEvent