---@class SmallBullet : Bullet local SmallBullet, super = Class(Bullet) ---@param x number # The X position of the bullet ---@param y number # The Y position of the bullet ---@param dir number # The dir (in radians) of the bullet ---@param speed number # The speed the bullet will move at in the specified direction function SmallBullet:init(x, y, dir, speed) -- Last argument = sprite path super.init(self, x, y, "bullets/smallbullet") -- Move the bullet in dir radians (0 = right, pi = left, clockwise rotation) self.physics.direction = dir -- Speed the bullet moves (pixels per frame at 30FPS) self.physics.speed = speed end function SmallBullet:update() -- For more complicated bullet behaviours, code here gets called every update super.update(self) end return SmallBullet