{ // The ID of your project. Should be unique!! "id": "halloween_hack", // Displays on the main menu. "name": "Halloween_hack", // Displays underneath the name. Optional. "subtitle": "", // The version of your project. "version": "v1.0.0", // What version of the engine your project was made with. "engineVer": "v0.10.0-dev", // The Deltarune chapter you'd like to base your project off of. // Do keep in mind that you can control chapter-specific features // one by one using the config below. "chapter": 4, // The map that you start in when first starting the project. "map": "room1", // The party. The first character is the player. "party": ["kris", "susie", "ralsei"], // The inventory. Contains three darkburgers, a cell phone and a shadow crystal by default. "inventory": { "items": ["glowshard", "darkburger", "darkburger", "darkburger"], "key_items": ["cell_phone", "shadowcrystal"] }, // Equipment for your party. Not specifying equipment defaults to the following. "equipment": { "kris": { "weapon": "wood_blade", "armor": ["amber_card", "amber_card"] }, "susie": { "weapon": "mane_ax", "armor": ["amber_card", "amber_card"] }, "ralsei": { "weapon": "red_scarf", "armor": ["amber_card", "amber_card"] } }, // Should never be true, but just in case. Restarts the entire engine when leaving the project. // If you need this, you're most likely doing something wrong. "hardReset": false, // Whether the project is hidden from the project selection. "hidden": false, // Whether the game window's title should be set to the project's name, and the icon to the image // in the file `window_icon.png`. // When your project is configured as the engine's target project, it's automatically done unless if // this option is explicitly set to false; else, it's done if this is set to true. "setWindowTitleAndIcon": null, // Config values for the engine and any libraries you may have. // These config values can control chapter-specific features as well. "config": { "kristal": { // End of config } }, // Whether or not to enable dev mode. Dev mode enables debug keys and the console. "dev": true }