ajout de sons
This commit is contained in:
BIN
assets/sounds/Voicy_TADC-curse.wav
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assets/sounds/Voicy_TADC-curse.wav
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assets/sounds/laz_c.wav
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assets/sounds/laz_c.wav
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assets/sounds/pomni-swearing.wav
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assets/sounds/pomni-swearing.wav
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assets/sprites/effects/attacks/cut_1.png
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assets/sprites/effects/attacks/cut_1.png
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assets/sprites/effects/attacks/cut_2.png
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assets/sprites/effects/attacks/cut_2.png
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assets/sprites/effects/attacks/cut_3.png
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assets/sprites/effects/attacks/cut_3.png
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2
mod.json
2
mod.json
@@ -9,7 +9,7 @@
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// The version of your project.
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// The version of your project.
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"version": "v1.0.0",
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"version": "v1.0.0",
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// What version of the engine your project was made with.
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// What version of the engine your project was made with.
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"engineVer": "v0.10.0-dev",
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"engineVer": "v0.11.0-dev",
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// The Deltarune chapter you'd like to base your project off of.
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// The Deltarune chapter you'd like to base your project off of.
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// Do keep in mind that you can control chapter-specific features
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// Do keep in mind that you can control chapter-specific features
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@@ -5,7 +5,7 @@ function balta:init()
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super.init(self)
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super.init(self)
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-- The name of the actor
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-- The name of the actor
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self.name = "seam"
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self.name = "baltazarius"
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-- The sprites dimensions
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-- The sprites dimensions
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-- The shop uses this to know where to place the shopkeeper
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-- The shop uses this to know where to place the shopkeeper
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@@ -12,7 +12,7 @@ function character:init()
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-- Display level (saved to the save file)
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-- Display level (saved to the save file)
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self.level = Game.chapter
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self.level = Game.chapter
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-- Default title / class (saved to the save file)
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-- Default title / class (saved to the save file)
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self.title = "UwU\n uwu all over the place"
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self.title = "UwU\nuwu all over the place"
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-- Determines which character the soul comes from (higher number = higher priority)
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-- Determines which character the soul comes from (higher number = higher priority)
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self.soul_priority = 1
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self.soul_priority = 1
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@@ -77,9 +77,9 @@ function character:init()
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-- Effect shown above enemy after attacking it
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-- Effect shown above enemy after attacking it
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self.attack_sprite = "effects/attack/shot"
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self.attack_sprite = "effects/attack/cut"
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-- Sound played when this character attacks
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-- Sound played when this character attacks
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self.attack_sound = "heartshot_dr_b"
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self.attack_sound = "Voicy_TADC-curse"
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-- Pitch of the attack sound
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-- Pitch of the attack sound
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self.attack_pitch = 1
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self.attack_pitch = 1
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@@ -10,7 +10,7 @@ return {
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tilewidth = 40,
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tilewidth = 40,
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tileheight = 40,
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tileheight = 40,
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nextlayerid = 8,
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nextlayerid = 8,
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nextobjectid = 94,
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nextobjectid = 116,
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properties = {
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properties = {
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["name"] = "Test Map - Room 1"
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["name"] = "Test Map - Room 1"
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},
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},
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@@ -641,9 +641,9 @@ return {
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name = "transition",
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name = "transition",
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type = "",
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type = "",
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shape = "rectangle",
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shape = "rectangle",
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x = 160,
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x = 101,
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y = 680,
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y = 410,
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width = 120,
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width = 80,
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height = 40,
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height = 40,
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rotation = 0,
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rotation = 0,
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opacity = 1,
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opacity = 1,
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@@ -667,6 +667,70 @@ return {
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opacity = 1,
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opacity = 1,
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visible = true,
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visible = true,
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properties = {}
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properties = {}
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},
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{
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id = 108,
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name = "climbentry",
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type = "",
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shape = "rectangle",
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x = 120,
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y = 680,
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width = 40,
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height = 40,
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rotation = 0,
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opacity = 1,
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visible = true,
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properties = {
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["target"] = { id = 111 }
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}
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},
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{
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id = 111,
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name = "climbexit",
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type = "",
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shape = "rectangle",
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x = 120,
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y = 680,
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width = 40,
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height = 40,
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rotation = 0,
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opacity = 1,
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visible = true,
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properties = {
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["target"] = { id = 107 }
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}
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},
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{
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id = 114,
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name = "climbentry",
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type = "",
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shape = "rectangle",
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x = 120,
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y = 360,
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width = 40,
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height = 40,
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rotation = 0,
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opacity = 1,
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visible = true,
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properties = {
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["target"] = { id = 115 }
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}
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},
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{
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id = 115,
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name = "climbexit",
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type = "",
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shape = "rectangle",
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x = 120,
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y = 360,
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width = 40,
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height = 40,
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rotation = 0,
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opacity = 1,
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visible = true,
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properties = {
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["target"] = { id = 113 }
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}
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}
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}
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}
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}
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},
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},
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@@ -725,6 +789,34 @@ return {
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opacity = 1,
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opacity = 1,
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visible = true,
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visible = true,
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properties = {}
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properties = {}
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},
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{
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id = 107,
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name = "target",
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type = "",
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shape = "point",
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x = 142,
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y = 773,
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width = 0,
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height = 0,
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rotation = 0,
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opacity = 1,
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visible = true,
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properties = {}
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},
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{
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id = 113,
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name = "target",
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type = "",
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shape = "point",
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x = 138,
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y = 346,
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width = 0,
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height = 0,
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rotation = 0,
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opacity = 1,
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visible = true,
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properties = {}
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}
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}
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}
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}
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}
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}
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.11" tiledversion="1.12.2" orientation="orthogonal" renderorder="right-down" width="30" height="24" tilewidth="40" tileheight="40" infinite="0" nextlayerid="8" nextobjectid="94">
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<map version="1.11" tiledversion="1.12.2" orientation="orthogonal" renderorder="right-down" width="30" height="24" tilewidth="40" tileheight="40" infinite="0" nextlayerid="8" nextobjectid="116">
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<editorsettings>
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<editorsettings>
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<export target="room1.lua" format="lua"/>
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<export target="room1.lua" format="lua"/>
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</editorsettings>
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</editorsettings>
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@@ -140,7 +140,7 @@ no-good wall slammers.</property>
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<point/>
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<point/>
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</object>
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</object>
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<object id="46" name="tool" x="876.051" y="144.258" width="40" height="40"/>
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<object id="46" name="tool" x="876.051" y="144.258" width="40" height="40"/>
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<object id="79" name="transition" x="160" y="680" width="120" height="40">
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<object id="79" name="transition" x="101" y="410" width="80" height="40">
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<properties>
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<properties>
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<property name="facing" value="down"/>
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<property name="facing" value="down"/>
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<property name="marker" value="shop_exit"/>
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<property name="marker" value="shop_exit"/>
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@@ -148,6 +148,26 @@ no-good wall slammers.</property>
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</properties>
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</properties>
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</object>
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</object>
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<object id="89" name="climbarea" x="120" y="360" width="40" height="360"/>
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<object id="89" name="climbarea" x="120" y="360" width="40" height="360"/>
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<object id="108" name="climbentry" x="120" y="680" width="40" height="40">
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<properties>
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<property name="target" type="object" value="111"/>
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</properties>
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</object>
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<object id="111" name="climbexit" x="120" y="680" width="40" height="40">
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<properties>
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<property name="target" type="object" value="107"/>
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</properties>
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</object>
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<object id="114" name="climbentry" x="120" y="360" width="40" height="40">
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<properties>
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<property name="target" type="object" value="115"/>
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</properties>
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</object>
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<object id="115" name="climbexit" x="120" y="360" width="40" height="40">
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<properties>
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<property name="target" type="object" value="113"/>
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</properties>
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</object>
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</objectgroup>
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</objectgroup>
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<objectgroup color="#7f00ff" id="5" name="markers">
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<objectgroup color="#7f00ff" id="5" name="markers">
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<object id="20" name="spawn" x="703.606" y="843.26">
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<object id="20" name="spawn" x="703.606" y="843.26">
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@@ -159,5 +179,11 @@ no-good wall slammers.</property>
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<object id="80" name="shop_exit" x="220" y="779">
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<object id="80" name="shop_exit" x="220" y="779">
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<point/>
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<point/>
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</object>
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</object>
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<object id="107" name="target" x="142" y="773">
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<point/>
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</object>
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<object id="113" name="target" x="138" y="346">
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<point/>
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</object>
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</objectgroup>
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</objectgroup>
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</map>
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</map>
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@@ -3,8 +3,8 @@
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{
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{
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"fileName": "maps/room1.tmx",
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"fileName": "maps/room1.tmx",
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"height": 960,
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"height": 960,
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"width": 800,
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"width": 1200,
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"x": 0,
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"x": -400,
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"y": 0
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"y": 0
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},
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},
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{
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{
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