ajout de sons
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@@ -12,7 +12,7 @@ function character:init()
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-- Display level (saved to the save file)
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self.level = Game.chapter
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-- Default title / class (saved to the save file)
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self.title = "UwU\n uwu all over the place"
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self.title = "UwU\nuwu all over the place"
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-- Determines which character the soul comes from (higher number = higher priority)
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self.soul_priority = 1
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@@ -77,9 +77,9 @@ function character:init()
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-- Effect shown above enemy after attacking it
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self.attack_sprite = "effects/attack/shot"
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self.attack_sprite = "effects/attack/cut"
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-- Sound played when this character attacks
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self.attack_sound = "heartshot_dr_b"
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self.attack_sound = "Voicy_TADC-curse"
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-- Pitch of the attack sound
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self.attack_pitch = 1
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