woody initial et horizontalhats variante

This commit is contained in:
Deadzi06
2026-08-10 00:39:36 +02:00
parent 78130a3310
commit b4c3230cdc
3 changed files with 18 additions and 8 deletions

View File

@@ -23,9 +23,8 @@ function Woody:init()
-- List of possible wave ids, randomly picked each turn -- List of possible wave ids, randomly picked each turn
self.waves = { self.waves = {
"basic", "horizontalhats",
"aiming", "stackinghats"
"movingarena"
} }
-- Dialogue randomly displayed in the enemy's speech bubble -- Dialogue randomly displayed in the enemy's speech bubble

View File

@@ -1,12 +1,12 @@
local HorizontalHats, super = Class(Wave) local HorizontalHats, super = Class(Wave)
wave_number = 1
function HorizontalHats:init() function HorizontalHats:init()
super.init(self) super.init(self)
-- The duration of our wave, in seconds. (Defaults to `5`) -- The duration of our wave, in seconds. (Defaults to `5`)
self.time = 7 self.time = 4.5
self.count = 0 self.count = 0
end end
@@ -14,7 +14,7 @@ function HorizontalHats:onStart()
-- code here gets called at the start of the wave -- code here gets called at the start of the wave
-- create a bullet in the center of the screen -- create a bullet in the center of the screen
arena = Game.battle.arena arena = Game.battle.arena
local x_positions = {arena.x - SCREEN_WIDTH/3.3, arena.x + SCREEN_WIDTH/3.3, arena.x - SCREEN_WIDTH/3.3} local x_positions = {arena.x - SCREEN_WIDTH/4, arena.x + SCREEN_WIDTH/4, arena.x - SCREEN_WIDTH/4}
local y_positions = {arena.y*0.73, arena.y*1, arena.y*1.25} local y_positions = {arena.y*0.73, arena.y*1, arena.y*1.25}
self.collider1 = LineCollider(self, x_positions[2] + 10, y_positions[1], x_positions[2] + 10, y_positions[3]) self.collider1 = LineCollider(self, x_positions[2] + 10, y_positions[1], x_positions[2] + 10, y_positions[3])
self.collider2 = LineCollider(self, x_positions[1] - 10, y_positions[1], x_positions[1] - 10, y_positions[3]) self.collider2 = LineCollider(self, x_positions[1] - 10, y_positions[1], x_positions[1] - 10, y_positions[3])
@@ -22,7 +22,7 @@ function HorizontalHats:onStart()
for i = 1, 3, 1 do for i = 1, 3, 1 do
local x = x_positions[i] local x = x_positions[i]
local y = y_positions[i] local y = y_positions[i]
self.bullets[i] = self:spawnBullet("hatbulllet", x, y, 0, 6.7) self.bullets[i] = self:spawnBullet("hatbulllet", x, y, 0, 0)
self.bullets[i]:setScale(2.2) self.bullets[i]:setScale(2.2)
if (i == 1 or i == 3) then if (i == 1 or i == 3) then
self.bullets[i].physics.direction = math.rad(0) self.bullets[i].physics.direction = math.rad(0)
@@ -30,6 +30,17 @@ function HorizontalHats:onStart()
self.bullets[i].physics.direction = math.rad(180) self.bullets[i].physics.direction = math.rad(180)
end end
end end
self.timer:script(function (wait)
for i = 1, 3, 1 do
if wave_number%2 == 0 then
self.bullets[i].physics.speed = 6.7
wait(1/3)
else
self.bullets[i].physics.speed = 6.7
end
end
end)
wave_number = wave_number + 1
super.onStart(self) super.onStart(self)
end end

View File

@@ -3,7 +3,7 @@ local StackingHats, super = Class(Wave)
function StackingHats:init() function StackingHats:init()
super.init(self) super.init(self)
-- The duration of our wave, in seconds. (Defaults to `5`) -- The duration of our wave, in seconds. (Defaults to `5`)
self.time = 8 self.time = 8.4
self.count = 1 self.count = 1
end end