pleins de trucs
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38
scripts/data/items/cravatte.lua
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38
scripts/data/items/cravatte.lua
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local item, super = Class(Item, "cravatte")
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function item:init()
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super.init(self)
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-- Display name
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self.name = "Cravatte"
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-- Name displayed when used in battle (optional)
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self.use_name = nil
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-- Item type (item, key, weapon, armor)
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self.type = "weapon"
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-- Item icon (for equipment)
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self.icon = nil
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-- Whether this item is for the light world
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self.light = false
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-- Battle description
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self.effect = "Useless"
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-- Shop description
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self.shop = "Useless"
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-- Menu description
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self.description = "This item is useless"
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-- Light world check text
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self.check = "It's useless"
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-- Default shop price (sell price is halved)
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self.price = 0
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-- Whether the item can be sold
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self.can_sell = false
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-- Consumable target mode (ally, party, enemy, enemies, or none)
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self.target = "none"
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-- Where this item can be used (world, battle, all, or none)
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self.usable_in = "none"
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end
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return item
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