pleins de trucs

This commit is contained in:
Deadzi06
2026-07-10 06:10:33 +02:00
commit a55abbc5f7
51 changed files with 2235 additions and 0 deletions

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local MovingArena, super = Class(Wave)
function MovingArena:init()
super.init(self)
-- Initialize timer
self.siner = 0
end
function MovingArena:onStart()
-- Get the arena object
local arena = Game.battle.arena
-- Spawn spikes on top of arena
self:spawnBulletTo(Game.battle.arena, "arenahazard", arena.width / 2, 0, math.rad(0))
-- Spawn spikes on bottom of arena (rotated 180 degrees)
self:spawnBulletTo(Game.battle.arena, "arenahazard", arena.width / 2, arena.height, math.rad(180))
-- Store starting arena position
self.arena_start_x = arena.x
self.arena_start_y = arena.y
end
function MovingArena:update()
-- Increment timer for arena movement
self.siner = self.siner + DT
-- Calculate the arena Y offset
local offset = math.sin(self.siner * 1.5) * 60
-- Move the arena
Game.battle.arena:setPosition(self.arena_start_x, self.arena_start_y + offset)
super.update(self)
end
return MovingArena