pleins de trucs

This commit is contained in:
Deadzi06
2026-07-10 06:10:33 +02:00
commit a55abbc5f7
51 changed files with 2235 additions and 0 deletions

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local Aiming, super = Class(Wave)
function Aiming:onStart()
-- Every 0.5 seconds...
self.timer:every(1 / 2, function()
-- Get all enemies that selected this wave as their attack
local attackers = self:getAttackers()
-- Loop through all attackers
for _, attacker in ipairs(attackers) do
-- Get the attacker's center position
local x, y = attacker:getRelativePos(attacker.width / 2, attacker.height / 2)
-- Get the angle between the bullet position and the soul's position
local angle = MathUtils.angle(x, y, Game.battle.soul.x, Game.battle.soul.y)
-- Spawn smallbullet angled towards the player with speed 8 (see scripts/battle/bullets/smallbullet.lua)
self:spawnBullet("smallbullet", x, y, angle, 8)
end
end)
end
function Aiming:update()
-- Code here gets called every frame
super.update(self)
end
return Aiming