Add new maps and tileset for the game world
- Created room1.tmx and room1.lua for the first room in the game, including tiles, collision objects, and NPCs. - Added room2.tmx and room2.lua for the second room, featuring tiles, collision objects, and an enemy. - Introduced a world template to manage map transitions and layout. - Implemented a new tileset (castle.tsx and castle.lua) for the castle theme, including tile properties and image references.
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scripts/world/tilesets/castle.tsx
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scripts/world/tilesets/castle.tsx
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.10.2" name="castle" tilewidth="40" tileheight="40" tilecount="40" columns="4">
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<editorsettings>
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<export target="castle.lua" format="lua"/>
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</editorsettings>
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<image source="../../../assets/sprites/tilesets/castle.png" width="160" height="400"/>
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</tileset>
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