Add new maps and tileset for the game world
- Created room1.tmx and room1.lua for the first room in the game, including tiles, collision objects, and NPCs. - Added room2.tmx and room2.lua for the second room, featuring tiles, collision objects, and an enemy. - Introduced a world template to manage map transitions and layout. - Implemented a new tileset (castle.tsx and castle.lua) for the castle theme, including tile properties and image references.
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scripts/world/template.world
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20
scripts/world/template.world
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{
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"maps": [
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{
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"fileName": "maps/room1.tmx",
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"height": 960,
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"width": 800,
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"x": 0,
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"y": 0
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},
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{
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"fileName": "maps/room2.tmx",
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"height": 480,
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"width": 800,
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"x": 880,
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"y": -120
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}
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],
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"onlyShowAdjacentMaps": false,
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"type": "world"
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}
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