Add new maps and tileset for the game world

- Created room1.tmx and room1.lua for the first room in the game, including tiles, collision objects, and NPCs.
- Added room2.tmx and room2.lua for the second room, featuring tiles, collision objects, and an enemy.
- Introduced a world template to manage map transitions and layout.
- Implemented a new tileset (castle.tsx and castle.lua) for the castle theme, including tile properties and image references.
This commit is contained in:
2026-05-01 17:43:39 +02:00
parent ca9edf5f0c
commit 1b6eb9152c
35 changed files with 1747 additions and 4 deletions

View File

@@ -0,0 +1,20 @@
{
"maps": [
{
"fileName": "maps/room1.tmx",
"height": 960,
"width": 800,
"x": 0,
"y": 0
},
{
"fileName": "maps/room2.tmx",
"height": 480,
"width": 800,
"x": 880,
"y": -120
}
],
"onlyShowAdjacentMaps": false,
"type": "world"
}