Add new maps and tileset for the game world
- Created room1.tmx and room1.lua for the first room in the game, including tiles, collision objects, and NPCs. - Added room2.tmx and room2.lua for the second room, featuring tiles, collision objects, and an enemy. - Introduced a world template to manage map transitions and layout. - Implemented a new tileset (castle.tsx and castle.lua) for the castle theme, including tile properties and image references.
This commit is contained in:
255
scripts/world/maps/room2.lua
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255
scripts/world/maps/room2.lua
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return {
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version = "1.5",
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luaversion = "5.1",
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tiledversion = "1.8.4",
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orientation = "orthogonal",
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renderorder = "right-down",
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width = 20,
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height = 12,
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tilewidth = 40,
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tileheight = 40,
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nextlayerid = 6,
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nextobjectid = 12,
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properties = {
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["name"] = "Test Map - Room 2"
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},
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tilesets = {
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{
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name = "castle",
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firstgid = 1,
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filename = "../tilesets/castle.tsx"
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}
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},
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layers = {
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{
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type = "tilelayer",
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x = 0,
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y = 0,
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width = 20,
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height = 12,
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id = 1,
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name = "tiles",
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visible = true,
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opacity = 1,
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offsetx = 0,
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offsety = 0,
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parallaxx = 1,
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parallaxy = 1,
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properties = {},
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encoding = "lua",
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data = {
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0, 0, 0, 0, 22, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 24, 0,
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0, 0, 0, 0, 22, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 24, 0,
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0, 0, 0, 0, 26, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 0,
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0, 0, 0, 0, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 0,
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0, 0, 0, 0, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 0,
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0, 0, 0, 0, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 0,
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0, 0, 0, 0, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 0,
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0, 0, 0, 0, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 0,
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7, 7, 7, 7, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 0,
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15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 16, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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}
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},
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{
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type = "tilelayer",
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x = 0,
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y = 0,
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width = 20,
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height = 12,
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id = 2,
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name = "decal",
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visible = true,
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opacity = 1,
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offsetx = 0,
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offsety = 0,
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parallaxx = 1,
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parallaxy = 1,
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properties = {},
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encoding = "lua",
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data = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 31, 32, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 35, 36, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 39, 40, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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}
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},
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{
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type = "objectgroup",
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draworder = "topdown",
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id = 3,
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name = "collision",
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visible = true,
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opacity = 0.5,
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offsetx = 0,
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offsety = 0,
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parallaxx = 1,
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parallaxy = 1,
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properties = {},
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objects = {
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{
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id = 1,
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name = "",
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type = "",
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shape = "rectangle",
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x = 120,
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y = 120,
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width = 40,
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height = 200,
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rotation = 0,
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visible = true,
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properties = {}
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},
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{
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id = 2,
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name = "",
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type = "",
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shape = "rectangle",
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x = 0,
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y = 400,
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width = 760,
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height = 40,
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rotation = 0,
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visible = true,
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properties = {}
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},
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{
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id = 3,
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name = "",
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type = "",
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shape = "rectangle",
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x = 760,
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y = 120,
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width = 40,
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height = 280,
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rotation = 0,
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visible = true,
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properties = {}
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},
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{
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id = 4,
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name = "",
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type = "",
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shape = "rectangle",
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x = 160,
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y = 80,
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width = 600,
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height = 40,
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rotation = 0,
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visible = true,
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properties = {}
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},
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{
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id = 7,
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name = "",
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type = "",
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shape = "rectangle",
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x = 0,
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y = 280,
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width = 120,
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height = 40,
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rotation = 0,
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visible = true,
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properties = {}
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}
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}
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},
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{
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type = "objectgroup",
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draworder = "topdown",
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id = 4,
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name = "markers",
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visible = true,
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opacity = 1,
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offsetx = 0,
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offsety = 0,
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parallaxx = 1,
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parallaxy = 1,
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properties = {},
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objects = {
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{
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id = 5,
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name = "spawn",
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type = "",
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shape = "point",
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x = 360,
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y = 240,
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width = 0,
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height = 0,
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rotation = 0,
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visible = true,
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properties = {}
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},
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{
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id = 8,
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name = "entry",
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type = "",
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shape = "point",
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x = 40,
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y = 360,
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width = 0,
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height = 0,
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rotation = 0,
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visible = true,
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properties = {}
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}
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}
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},
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{
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type = "objectgroup",
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draworder = "topdown",
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id = 5,
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name = "objects",
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visible = true,
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opacity = 1,
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offsetx = 0,
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offsety = 0,
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parallaxx = 1,
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parallaxy = 1,
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properties = {},
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objects = {
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{
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id = 6,
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name = "enemy",
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type = "",
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shape = "rectangle",
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x = 530,
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y = 220,
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width = 40,
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height = 40,
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rotation = 0,
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visible = true,
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properties = {
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["actor"] = "dummy",
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["encounter"] = "dummy"
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}
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},
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{
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id = 9,
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name = "transition",
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type = "",
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shape = "rectangle",
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x = -40,
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y = 320,
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width = 40,
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height = 80,
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rotation = 0,
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visible = true,
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properties = {
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["map"] = "room1",
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["marker"] = "entry"
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}
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}
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}
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}
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}
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}
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