Add new maps and tileset for the game world

- Created room1.tmx and room1.lua for the first room in the game, including tiles, collision objects, and NPCs.
- Added room2.tmx and room2.lua for the second room, featuring tiles, collision objects, and an enemy.
- Introduced a world template to manage map transitions and layout.
- Implemented a new tileset (castle.tsx and castle.lua) for the castle theme, including tile properties and image references.
This commit is contained in:
2026-05-01 17:43:39 +02:00
parent ca9edf5f0c
commit 1b6eb9152c
35 changed files with 1747 additions and 4 deletions

View File

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---@class Squeak : Event
local Squeak, super = Class(Event)
function Squeak:init(x, y, shape)
super.init(self, x, y, shape)
end
function Squeak:onInteract(player, dir)
Assets.playSound("squeak")
return true
end
return Squeak