Add new maps and tileset for the game world

- Created room1.tmx and room1.lua for the first room in the game, including tiles, collision objects, and NPCs.
- Added room2.tmx and room2.lua for the second room, featuring tiles, collision objects, and an enemy.
- Introduced a world template to manage map transitions and layout.
- Implemented a new tileset (castle.tsx and castle.lua) for the castle theme, including tile properties and image references.
This commit is contained in:
2026-05-01 17:43:39 +02:00
parent ca9edf5f0c
commit 1b6eb9152c
35 changed files with 1747 additions and 4 deletions

View File

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local Dummy, super = Class(Encounter)
function Dummy:init()
super.init(self)
-- Text displayed at the bottom of the screen at the start of the encounter
self.text = "* The tutorial begins...?"
-- Battle music ("battle" is rude buster)
self.music = "battle"
-- Enables the purple grid battle background
self.background = true
-- Add the dummy enemy to the encounter
self:addEnemy("dummy")
--- Uncomment this line to add another!
--self:addEnemy("dummy")
end
return Dummy