Add new maps and tileset for the game world
- Created room1.tmx and room1.lua for the first room in the game, including tiles, collision objects, and NPCs. - Added room2.tmx and room2.lua for the second room, featuring tiles, collision objects, and an enemy. - Introduced a world template to manage map transitions and layout. - Implemented a new tileset (castle.tsx and castle.lua) for the castle theme, including tile properties and image references.
This commit is contained in:
70
mod.json
Normal file
70
mod.json
Normal file
@@ -0,0 +1,70 @@
|
||||
{
|
||||
// The ID of your project. Should be unique!!
|
||||
"id": "halloween_hack",
|
||||
// Displays on the main menu.
|
||||
"name": "Halloween_hack",
|
||||
// Displays underneath the name. Optional.
|
||||
"subtitle": "",
|
||||
|
||||
// The version of your project.
|
||||
"version": "v1.0.0",
|
||||
// What version of the engine your project was made with.
|
||||
"engineVer": "v0.10.0-dev",
|
||||
|
||||
// The Deltarune chapter you'd like to base your project off of.
|
||||
// Do keep in mind that you can control chapter-specific features
|
||||
// one by one using the config below.
|
||||
"chapter": 4,
|
||||
|
||||
// The map that you start in when first starting the project.
|
||||
"map": "room1",
|
||||
|
||||
// The party. The first character is the player.
|
||||
"party": ["kris", "susie", "ralsei"],
|
||||
|
||||
// The inventory. Contains three darkburgers, a cell phone and a shadow crystal by default.
|
||||
"inventory": {
|
||||
"items": ["glowshard", "darkburger", "darkburger", "darkburger"],
|
||||
"key_items": ["cell_phone", "shadowcrystal"]
|
||||
},
|
||||
|
||||
// Equipment for your party. Not specifying equipment defaults to the following.
|
||||
"equipment": {
|
||||
"kris": {
|
||||
"weapon": "wood_blade",
|
||||
"armor": ["amber_card", "amber_card"]
|
||||
},
|
||||
"susie": {
|
||||
"weapon": "mane_ax",
|
||||
"armor": ["amber_card", "amber_card"]
|
||||
},
|
||||
"ralsei": {
|
||||
"weapon": "red_scarf",
|
||||
"armor": ["amber_card", "amber_card"]
|
||||
}
|
||||
},
|
||||
|
||||
// Should never be true, but just in case. Restarts the entire engine when leaving the project.
|
||||
// If you need this, you're most likely doing something wrong.
|
||||
"hardReset": false,
|
||||
|
||||
// Whether the project is hidden from the project selection.
|
||||
"hidden": false,
|
||||
|
||||
// Whether the game window's title should be set to the project's name, and the icon to the image
|
||||
// in the file `window_icon.png`.
|
||||
// When your project is configured as the engine's target project, it's automatically done unless if
|
||||
// this option is explicitly set to false; else, it's done if this is set to true.
|
||||
"setWindowTitleAndIcon": null,
|
||||
|
||||
// Config values for the engine and any libraries you may have.
|
||||
// These config values can control chapter-specific features as well.
|
||||
"config": {
|
||||
"kristal": {
|
||||
// End of config
|
||||
}
|
||||
},
|
||||
|
||||
// Whether or not to enable dev mode. Dev mode enables debug keys and the console.
|
||||
"dev": true
|
||||
}
|
||||
Reference in New Issue
Block a user