Add new maps and tileset for the game world

- Created room1.tmx and room1.lua for the first room in the game, including tiles, collision objects, and NPCs.
- Added room2.tmx and room2.lua for the second room, featuring tiles, collision objects, and an enemy.
- Introduced a world template to manage map transitions and layout.
- Implemented a new tileset (castle.tsx and castle.lua) for the castle theme, including tile properties and image references.
This commit is contained in:
2026-05-01 17:43:39 +02:00
parent ca9edf5f0c
commit 1b6eb9152c
35 changed files with 1747 additions and 4 deletions

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{
// The ID of your project. Should be unique!!
"id": "halloween_hack",
// Displays on the main menu.
"name": "Halloween_hack",
// Displays underneath the name. Optional.
"subtitle": "",
// The version of your project.
"version": "v1.0.0",
// What version of the engine your project was made with.
"engineVer": "v0.10.0-dev",
// The Deltarune chapter you'd like to base your project off of.
// Do keep in mind that you can control chapter-specific features
// one by one using the config below.
"chapter": 4,
// The map that you start in when first starting the project.
"map": "room1",
// The party. The first character is the player.
"party": ["kris", "susie", "ralsei"],
// The inventory. Contains three darkburgers, a cell phone and a shadow crystal by default.
"inventory": {
"items": ["glowshard", "darkburger", "darkburger", "darkburger"],
"key_items": ["cell_phone", "shadowcrystal"]
},
// Equipment for your party. Not specifying equipment defaults to the following.
"equipment": {
"kris": {
"weapon": "wood_blade",
"armor": ["amber_card", "amber_card"]
},
"susie": {
"weapon": "mane_ax",
"armor": ["amber_card", "amber_card"]
},
"ralsei": {
"weapon": "red_scarf",
"armor": ["amber_card", "amber_card"]
}
},
// Should never be true, but just in case. Restarts the entire engine when leaving the project.
// If you need this, you're most likely doing something wrong.
"hardReset": false,
// Whether the project is hidden from the project selection.
"hidden": false,
// Whether the game window's title should be set to the project's name, and the icon to the image
// in the file `window_icon.png`.
// When your project is configured as the engine's target project, it's automatically done unless if
// this option is explicitly set to false; else, it's done if this is set to true.
"setWindowTitleAndIcon": null,
// Config values for the engine and any libraries you may have.
// These config values can control chapter-specific features as well.
"config": {
"kristal": {
// End of config
}
},
// Whether or not to enable dev mode. Dev mode enables debug keys and the console.
"dev": true
}