Add new maps and tileset for the game world
- Created room1.tmx and room1.lua for the first room in the game, including tiles, collision objects, and NPCs. - Added room2.tmx and room2.lua for the second room, featuring tiles, collision objects, and an enemy. - Introduced a world template to manage map transitions and layout. - Implemented a new tileset (castle.tsx and castle.lua) for the castle theme, including tile properties and image references.
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assets/sounds/squeak.wav
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assets/sprites/bullets/arenahazard.png
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After Width: | Height: | Size: 183 B |
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assets/sprites/bullets/smallbullet.png
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After Width: | Height: | Size: 159 B |
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assets/sprites/enemies/dummy/idle.png
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After Width: | Height: | Size: 652 B |
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assets/sprites/npcs/starwalker.png
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After Width: | Height: | Size: 448 B |
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assets/sprites/npcs/wall_1.png
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After Width: | Height: | Size: 1.2 KiB |
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assets/sprites/npcs/wall_2.png
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After Width: | Height: | Size: 1.2 KiB |
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assets/sprites/tilesets/castle.png
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After Width: | Height: | Size: 1.7 KiB |