basic stacking hats pattern and basic woody ennemy

This commit is contained in:
Deadzi06
2026-08-08 16:06:07 +02:00
parent d17c13f2ca
commit 0796d64a8d
8 changed files with 248 additions and 0 deletions

View File

@@ -0,0 +1,50 @@
local StackingHats, super = Class(Wave)
function StackingHats:init()
super.init(self)
-- The duration of our wave, in seconds. (Defaults to `5`)
self.time = 10
self.count = 0
end
function StackingHats:onStart()
-- code here gets called at the start of the wave
-- create a bullet in the center of the screen
arena = Game.battle.arena
arenaX, arenaY = arena:getBottomLeft()
arenaX2, arenaY2 = arena:getBottomRight()
self.collider = LineCollider(self, arenaX, arenaY, arenaX2, arenaY2)
self.timer:everyInstant(1, function()
local x = SCREEN_WIDTH / 2
local y = arena:getTop() * 0.5
self.bullets[self.count] = self:spawnBullet("hatbulllet", x, y)
-- set the bullet's speed to 4 (pixels per 1/30th second)
self.bullets[self.count].physics.speed = 4
self.count = self.count + 1
end)
super.onStart(self)
end
function StackingHats:update()
-- code here gets called every frame
for i = 0, self.count -1, 1 do
for j = 0, i-1, 1 do
if (i ~= j) then
if (self.bullets[i].collider:collidesWith(self.bullets[j])) then
self.bullets[i].physics.speed = 0
end
end
end
if (self.bullets[i].collider:collidesWith(self)) then
self.bullets[i].physics.speed = 0
end
end
super.update(self)
end
return StackingHats