{
    // The ID of your project. Should be unique!!
    "id": "test_fangame",
    // Displays on the main menu.
    "name": "Test fangame",
    // Displays underneath the name. Optional.
    "subtitle": "",

    // The version of your project.
    "version": "v1.0.0",
    // What version of the engine your project was made with.
    "engineVer": "v0.11.0-dev",

    // The Deltarune chapter you'd like to base your project off of.
    // Do keep in mind that you can control chapter-specific features
    // one by one using the config below.
    "chapter": 4,

    // The map that you start in when first starting the project.
    "map": "room1",

    // The party. The first character is the player.
    // "party": ["kris", "susie", "ralsei"],
    "party": ["naatikata", "ralsei"],

    // The inventory. Contains three darkburgers, a cell phone and a shadow crystal by default.
    "inventory": {
        "items": ["glowshard", "darkburger", "darkburger", "darkburger"],
        "key_items": ["cell_phone", "shadowcrystal"]
    },

    // Equipment for your party. Not specifying equipment defaults to the following.
    "equipment": {
        "naatikata": {
            "weapon": "cravatte",
            "armor": ["amber_card", "amber_card"]
        },
        // "kris": {
        //     "weapon": "wood_blade",
        //     "armor": ["amber_card", "amber_card"]
        // },
        // "susie": {
        //     "weapon": "mane_ax",
        //     "armor": ["amber_card", "amber_card"]
        // },
        "ralsei": {
            "weapon": "red_scarf",
            "armor": ["amber_card", "amber_card"]
        }
    },

    // Should never be true, but just in case. Restarts the entire engine when leaving the project.
    // If you need this, you're most likely doing something wrong.
    "hardReset": false,

    // Whether the project is hidden from the project selection.
    "hidden": false,

    // Whether the game window's title should be set to the project's name, and the icon to the image
    // in the file `window_icon.png`.
    // When your project is configured as the engine's target project, it's automatically done unless if
    // this option is explicitly set to false; else, it's done if this is set to true.
    "setWindowTitleAndIcon": null,

    // Config values for the engine and any libraries you may have.
    // These config values can control chapter-specific features as well.
    "config": {
        "kristal": {
            // End of config
        }
    },

    // Whether or not to enable dev mode. Dev mode enables debug keys and the console.
    "dev": true
}